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06  
Nov  
2014  
The Mother-brain
What happens when an EHE-driven entity runs amok and ends up doing weird things? We're proposing here a solution that would create a "common knowledge" of information that on top of safeguarding the coherence of the system can improve it in numerous areas[...]
30  
Sep  
2014  
Personality and emotions for EHE-driven entities
For the EHE, a personality is a filter through which you understand the world. A "neutral" entity, without any personality, will analyze that they're 50% hungry. That is the ratio it finds of food in system vs need. But we humans usually don't view the situation as coldly as this. [...]



30  
Sep  
2014  
New website layout!
golemlabs.com is relaunched with a better streamlined interface, updated content, and more to come! [...]
30  
Sep  
2014  
"The Guild 3" announced!
Nordic Games and GolemLabs are proud to announce the upcoming release of "The Guild 3"!

Interested in joining the team?

Gameplay Programmer
30-Sep-2014


Who are we?

GolemLabs was born with the mission of producing intelligent and one of a kind video games, aiming to fill the increasing need for novelty and originality in the industry.

GolemLabs has over ten years of experience developing video games of all kinds on a multitude of platforms. Our employees are gamers, first and foremost, and together we're producing games with enthusiasm and commitment.
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