Nature of Work

The engine programmer’s main responsibility is to optimize and expand on the 3D engine to maximize the visual quality of our upcoming games.

Responsabilities

  • Work with the 3D engine to expand on its possibilities and performance;
  • Design the software code needed to create the project;
  • Code in C++;
  • Test the software to validate their accuracy and dependability;
  • Participate to team reunions;
  • Do code reviews of other team members;
  • Manage your time to meet the required schedule;
  • Any other relevant tasks.

Qualifications & Required Skills

  • Bachelor’s degree in computer science (or an equivalent), with at least two years of experience. Having in depth experience with programming in a 3D experience is just as valid;
  • Proficiency in various programming languages (C++ and HLSL);
  • Good knowledge of UE4;
  • Good knowledge of English;
  • Very good knowledge and fluency of French;
  • Must be able to learn, understand and apply new technologies.

Additional Requirements

  • Ability to work independently and just as importantly, work in cooperation with other team members;
  • Respect is a pillar to any good working environment & we expect all members of the GolemLabs team to be respectful between one another;
  • Strong organizational skills.

please note

In the Name field, make sure to write the position & your full name. Concerning your CV, you can either attach your CV or paste a link in the Message section such as your Linked In. For Artists, please ensure there’s a link to your portfolio. If possible, we would like to see some personal art work. Thank you.