Le EPIC Mega Grants!
Nous avons une bonne nouvelle! Oui oui, malgré la pandémie mondiale qui nous a tous prit par surprise ces derniers mois. GolemLabs est l'un des heureux récipiendaires d'une bourse Epic…
Nous avons une bonne nouvelle! Oui oui, malgré la pandémie mondiale qui nous a tous prit par surprise ces derniers mois. GolemLabs est l'un des heureux récipiendaires d'une bourse Epic…
Nature of Work The engine programmer's main responsibility is to optimize and expand on the 3D engine to maximize the visual quality of our upcoming games. Responsabilities Work with the…
Nature of Work The gameplay programmer's main responsibility is to create the software code according to the desired specifications. Responsabilities Analyse the specifications of a project to come up with…
Long time no see but, … we have some good news! Yes, we know, there's a global pandemic that took us all by surprise a couple of months ago... But…
It’s official and it’s finally time to tell you! Several team members from the GolemLabs team will be attending MEGA-MIGS (the biggest videogames event in Canada!) this November, from the…
In the first article of this series, we’ve tackled some definitions, illustrated what we consider AI and how we're going about in making the EHE -our technology and soon middleware-…
The first article in our "EHE AI" series dealt with defining what we meant by AI and learning agents, and the various ways a machine could learn. Depending on how…
At the core of any adaptive artificial intelligence technology is the idea of learning. A system that doesn't learn is pre-programmed - the "correct" solution is integrated inside the program…
This is interesting ... China is growing more and more intrigued with artificial intelligence since telling the world one year ago that it would dominate AI. China's vice premier, Liu…